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Record 29 Teams to Do Battle for the Elmo Team Racing Trophy at Royal St. George Yacht Club

26th August 2022
With 29 teams and five flights, this weekend's Elmo Cup will be the biggest team racing event ever sailed in Ireland
With 29 teams and five flights, this weekend's Elmo Cup will be the biggest team racing event ever sailed in Ireland.

An impressive 29 teams (which means 174 sailors) will battle for team racing's Elmo Trophy in Dun Laoghaire Harbour this weekend.

Five flights of firefly dinghies (which means 30 boats) will be launched from the Royal Saint George Yacht Club on Saturday morning.  This youth team racing event for sailors aged 19 and under launched in 2015 and has grown steadily ever since.

With 29 teams and five flights, it will be the biggest team racing event ever sailed in Ireland.

This year sees new entries from Donegal (Rathmullan Sailing Club) and Ballyholme (Topper veterans) along with many returning competitors.  The home team will be looking to defend the title with one of its many teams, but is expecting close competition from their neighbours in the National Yacht Club.

Over 200 races are hoped for over the weekend with finals around 3 O'Clock on Sunday.

While of course, the sailing is important, the uniquely social element of Team racing will lend itself well to the competitors' dinner on Saturday night, where the tables are set for 195!

Published in Team Racing, RStGYC
Afloat.ie Team

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About Team Racing

Team racing in sailing is an exciting, strategy-focused format where two teams, usually with three boats each, compete to achieve the best combined score by the end of the race. Unlike fleet racing, where individual performance matters most, team racing emphasises teamwork, tactics, and boat positioning to outmanoeuvre the opposing team.

Each team typically has three boats, often two-person dinghies like the Firefly class. The boats from each team are distinguished by their unique sail colours or numbers.

Points are assigned to finishing positions, with 1 point for 1st place, 2 points for 2nd place, and so on. The team with the lowest combined score wins. The target is to achieve a "winning combination" of points. In a six-boat race (three per team), winning combinations include scores like 10 points or less for a 1-2-6 or a 2-3-5 finish.

Teams can slow down or block opposing boats, especially in an advantageous position. A boat ahead can "cover" an opponent, manoeuvring to block the wind and slow them down.

Teams often employ manoeuvres to help slower boats catch up or pass opponents, switching positions if needed. This keeps the team in a winning configuration.

At key turning points, boats can execute mark traps, where they intentionally slow down or position themselves to block opponents, forcing them into bad turns or causing them to lose speed.

Team racing follows standard sailing rules but with some additions tailored to team tactics. For example, a "fouling" boat (one that breaks a rule) must complete a penalty turn or even multiple turns, depending on the rule violation. Penalty management is crucial as it can make or break a team's success in the race.

Constant communication is key as team members coordinate strategies, adjust for wind shifts, and adapt to changes in the race. They signal intentions, warn of opponents' moves, and ensure every team member’s position is optimized.

In short, team racing combines fast-paced sailing with strategic teamwork. While speed is essential, winning often depends more on positioning, communication, and the ability to execute effective tactics as a team.