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Displaying items by tag: Virtual Reality

The Ocean Race has launched a metaverse experience pilot with Virtual Regatta and Accenture to engage fans and businesses in a new way with the renowned global yacht race.

The companies have developed a metaverse environment that allows gamers and enthusiasts of the race’s official eSailing game, Virtual Regatta, to take part in exclusive online events, interact with other fans and get access to team stats.

“We are entering the metaverse and our collaboration with Virtual Regatta and Accenture because we are explorers and pioneers,” said Richard Brisius, race chairman of The Ocean Race. “Since 1973 we have sought new ways for people to engage with what is happening in the ocean.”

Philippe Guigné, founder and CEO of Virtual Regatta, added: “The metaverse is a new experience provided by Virtual Regatta and The Ocean Race that will allow people to follow the physical and virtual race in an all-digital race village. Gamers and enthusiasts will be able to meet each other, watch the physical and digital event, and much more. This virtual reality setup will further enhance the fan experience.”

Accenture, The Ocean Race and Virtual Regatta are also providing e-commerce opportunities for brands to showcase their digital goods and services in the metaverse space, such as active apparel retailer and official clothing partner of the race Helly Hansen.

Additionally, The Ocean Race’s mission to protect the seas is incorporated in the metaverse strategy and content. The Racing with Purpose tent, named after the organisation’s sustainability programme, is an interactive space where visitors can explore how the race supports this goal and how they can get involved.

The area features a science station, which highlights how race teams are gathering vital data about the ocean, and a learning corner where visitors can discover and download learning programmes to inspire youth between 6–16 years old to protect the seas.

Also showcased is the Blue Voice campaign, which gives an opportunity for visitors to show their support by signing the petition for ocean rights.

“The metaverse will usher in a new era of our digital lives, overcoming the limitations of the physical world and creating new opportunities to immerse in issues and connect as communities,” said David Treat, who is the co-lead of Accenture’s Metaverse Continuum business group. “Our collaboration with The Ocean Race and Virtual Regatta is helping reinvent how people engage with the race and protect our oceans while creating value for all stakeholders.”

Brisius added: “Purpose drives The Ocean Race. Protecting our racetrack and restoring the health of the ocean is vital, and the metaverse can be a fantastic tool for helping give the ocean a voice. It is even more important for us to continue to explore new ways to engage and educate.

“We recognise that it is the young generation where we need to focus our efforts to build ocean literacy, as the metaverse is likely to attract many young users. In addition, we believe in the merits of Web 3.0 with a metaverse which will represent a fair internet controlled by the users, compared to the current Web 2.0 which is centralised and run by a few entities.”

More than 200,000 eSailing players are expected to take part in the Virtual Regatta Offshore and Inshore versions of the race. There are seven IMOCA legs and three VO65 Sprint stages on Virtual Regatta Offshore, with new features for an expanded virtual experience, mimicking the real race the crews are undertaking.

The Ocean Race metaverse pilot experience, in collaboration with Virtual Regatta and Accenture, will be available to users on a limited basis starting with the last week of Leg 3 of the race from Cape Town to Itajaí, Brazil. Request your metaverse access code HERE.

Published in Ocean Race

A real-time demonstration in Belfast Harbour was staged to highlight the benefits 5G can deliver to business and industry - including how its cranes can be inspected and maintained remotely.

In a first for the UK, the Irish News writes, that the demonstrations, performed over BT's public 5G network, showed two 5G-enabled applications that are being explored by the harbour as part of its vision for creating a “smart port” and an iconic waterfront for the city.

One demonstration showed a member of Belfast Harbour's operations team wearing an augmented reality headset connected to a 5G device.

They were able to inspect one of the harbour's cranes and receive step-by-step maintenance guidance and remote support through video collaboration with a remote expert, via an application server in the cloud.

For more more read here from the newspaper. 

Published in Belfast Lough

About Dublin Port 

Dublin Port is Ireland’s largest and busiest port with approximately 17,000 vessel movements per year. As well as being the country’s largest port, Dublin Port has the highest rate of growth and, in the seven years to 2019, total cargo volumes grew by 36.1%.

The vision of Dublin Port Company is to have the required capacity to service the needs of its customers and the wider economy safely, efficiently and sustainably. Dublin Port will integrate with the City by enhancing the natural and built environments. The Port is being developed in line with Masterplan 2040.

Dublin Port Company is currently investing about €277 million on its Alexandra Basin Redevelopment (ABR), which is due to be complete by 2021. The redevelopment will improve the port's capacity for large ships by deepening and lengthening 3km of its 7km of berths. The ABR is part of a €1bn capital programme up to 2028, which will also include initial work on the Dublin Port’s MP2 Project - a major capital development project proposal for works within the existing port lands in the northeastern part of the port.

Dublin Port has also recently secured planning approval for the development of the next phase of its inland port near Dublin Airport. The latest stage of the inland port will include a site with the capacity to store more than 2,000 shipping containers and infrastructures such as an ESB substation, an office building and gantry crane.

Dublin Port Company recently submitted a planning application for a €320 million project that aims to provide significant additional capacity at the facility within the port in order to cope with increases in trade up to 2040. The scheme will see a new roll-on/roll-off jetty built to handle ferries of up to 240 metres in length, as well as the redevelopment of an oil berth into a deep-water container berth.

Dublin Port FAQ

Dublin was little more than a monastic settlement until the Norse invasion in the 8th and 9th centuries when they selected the Liffey Estuary as their point of entry to the country as it provided relatively easy access to the central plains of Ireland. Trading with England and Europe followed which required port facilities, so the development of Dublin Port is inextricably linked to the development of Dublin City, so it is fair to say the origins of the Port go back over one thousand years. As a result, the modern organisation Dublin Port has a long and remarkable history, dating back over 300 years from 1707.

The original Port of Dublin was situated upriver, a few miles from its current location near the modern Civic Offices at Wood Quay and close to Christchurch Cathedral. The Port remained close to that area until the new Custom House opened in the 1790s. In medieval times Dublin shipped cattle hides to Britain and the continent, and the returning ships carried wine, pottery and other goods.

510 acres. The modern Dublin Port is located either side of the River Liffey, out to its mouth. On the north side of the river, the central part (205 hectares or 510 acres) of the Port lies at the end of East Wall and North Wall, from Alexandra Quay.

Dublin Port Company is a State-owned commercial company responsible for operating and developing Dublin Port.

Dublin Port Company is a self-financing, and profitable private limited company wholly-owned by the State, whose business is to manage Dublin Port, Ireland's premier Port. Established as a corporate entity in 1997, Dublin Port Company is responsible for the management, control, operation and development of the Port.

Captain William Bligh (of Mutiny of the Bounty fame) was a visitor to Dublin in 1800, and his visit to the capital had a lasting effect on the Port. Bligh's study of the currents in Dublin Bay provided the basis for the construction of the North Wall. This undertaking led to the growth of Bull Island to its present size.

Yes. Dublin Port is the largest freight and passenger port in Ireland. It handles almost 50% of all trade in the Republic of Ireland.

All cargo handling activities being carried out by private sector companies operating in intensely competitive markets within the Port. Dublin Port Company provides world-class facilities, services, accommodation and lands in the harbour for ships, goods and passengers.

Eamonn O'Reilly is the Dublin Port Chief Executive.

Capt. Michael McKenna is the Dublin Port Harbour Master

In 2019, 1,949,229 people came through the Port.

In 2019, there were 158 cruise liner visits.

In 2019, 9.4 million gross tonnes of exports were handled by Dublin Port.

In 2019, there were 7,898 ship arrivals.

In 2019, there was a gross tonnage of 38.1 million.

In 2019, there were 559,506 tourist vehicles.

There were 98,897 lorries in 2019

Boats can navigate the River Liffey into Dublin by using the navigational guidelines. Find the guidelines on this page here.

VHF channel 12. Commercial vessels using Dublin Port or Dun Laoghaire Port typically have a qualified pilot or certified master with proven local knowledge on board. They "listen out" on VHF channel 12 when in Dublin Port's jurisdiction.

A Dublin Bay webcam showing the south of the Bay at Dun Laoghaire and a distant view of Dublin Port Shipping is here
Dublin Port is creating a distributed museum on its lands in Dublin City.
 A Liffey Tolka Project cycle and pedestrian way is the key to link the elements of this distributed museum together.  The distributed museum starts at the Diving Bell and, over the course of 6.3km, will give Dubliners a real sense of the City, the Port and the Bay.  For visitors, it will be a unique eye-opening stroll and vista through and alongside one of Europe’s busiest ports:  Diving Bell along Sir John Rogerson’s Quay over the Samuel Beckett Bridge, past the Scherzer Bridge and down the North Wall Quay campshire to Berth 18 - 1.2 km.   Liffey Tolka Project - Tree-lined pedestrian and cycle route between the River Liffey and the Tolka Estuary - 1.4 km with a 300-metre spur along Alexandra Road to The Pumphouse (to be completed by Q1 2021) and another 200 metres to The Flour Mill.   Tolka Estuary Greenway - Construction of Phase 1 (1.9 km) starts in December 2020 and will be completed by Spring 2022.  Phase 2 (1.3 km) will be delivered within the following five years.  The Pumphouse is a heritage zone being created as part of the Alexandra Basin Redevelopment Project.  The first phase of 1.6 acres will be completed in early 2021 and will include historical port equipment and buildings and a large open space for exhibitions and performances.  It will be expanded in a subsequent phase to incorporate the Victorian Graving Dock No. 1 which will be excavated and revealed. 
 The largest component of the distributed museum will be The Flour Mill.  This involves the redevelopment of the former Odlums Flour Mill on Alexandra Road based on a masterplan completed by Grafton Architects to provide a mix of port operational uses, a National Maritime Archive, two 300 seat performance venues, working and studio spaces for artists and exhibition spaces.   The Flour Mill will be developed in stages over the remaining twenty years of Masterplan 2040 alongside major port infrastructure projects.

Source: Dublin Port Company ©Afloat 2020.