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# CANOE SLALOM WORLD CUP: Ciaran Heurteau was Ireland’s sole qualifier for the semi-finals on the first day of the canoe slalom World Cup in Augsburg, Germany. Heurteau, who has an Irish mother but was brought up near Paris, secured his place with his first run, and finished 23rd of the 40 qualifiers on a difficult course. Eoin Rheinisch placed 49th, missing a semi-final for the second successive World Cup. He also missed out in Cardiff.

Liam Jegou, who is just 17, did well but was disappointed with placing 44th in the men’s C1. Hannah Craig fell ill and did not compete in the women’s K1.

Canoe Slalom World Cup, Augsburg, Germany, Day One (Irish interest)

Men

K1 – Heats (First 40 Qualify for Semi-Finals): 1 Slovenia (P Kauzer) 98.22 secs; 23 C Heurteau 104.42 (incl 2 sec pen; 1st run); 49 E Rheinisch 107.52 (2nd run); 61 P Hynes 114.76 (2nd Run);

C1 – Heats (First 20 Qualify): 44 L Jegou 118.32 (incl 4 sec pen; 2nd run).

Women

K1 – Heats: H Craig did not start.

Published in Canoeing

Esailing & Virtual Sailing information

The concept of e-sailing, or virtual sailing, is based on a computer game sailing challenge that has been around for more than a decade.

The research and development of software over this time means its popularity has taken off to the extent that it has now become a part of the sailing seascape and now allows people to take an 'active part' in some of the most famous regattas across the world such as the Vendée Globe, Route du Rhum, Sydney Hobart, Volvo Ocean Race, America’s Cup and some Olympic venues too, all from the comfort of their armchair.

The most popular model is the 'eSailing World Championship'. It is an annual esports competition, first held in 2018 and officially recognised by World Sailing, the sports governing body.

The eSailing World Championship is a yearly competition for virtual sailors competing on the Virtual Regatta Inshore game.

The contract to run the event was given to a private company, Virtual Regatta that had amassed tens of thousands of sailors playing offshore sailing routing game following major offshore races in real-time.

In April 2020, the company says on its website that it has 35,000 active players and 500,000 regattas sailed.

Virtual Regatta started in 2010 as a small team of passionate designers, engineers, and entrepreneurs gathered around the idea that virtual sailing sports games can mix with real races and real skippers.