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Minister Charlie McConalogue met on Friday (23 September) with representatives of the broad seafood sector covering the fishing fleet, aquaculture and processing, providing an update on progress on the implementation of the recommendations of the Seafood Task Force.

Minister McConalogue said: “I set out how each of the main support schemes recommended by the Seafood Task Force are progressing including the €24 million voluntary tie-up scheme for the fishing fleet which continues to the end of November, the €60 million voluntary decommissioning scheme which commenced in early September, the €45 million processing capital, the €20 million aquaculture growth schemes which opened at the end of August and the €25 million Blue Economy Enterprise Scheme and the Fisheries Co-operative Transition Scheme.

“I listened to the requests from the sector to progress quickly the remaining schemes provided for in the task Fforce report and I undertook to work to progress consideration of these proposals with the Department of Public Expenditure and Reform and the EU State Aid approval processes.”

The seafood sector also explained the challenges they are facing with the high cost of fuel and energy prices and asked for additional supports across all elements of the sector.

“I am very aware of the challenges being faced by the seafood sector arising from the increased costs of marine fuel and of energy,” the minister said. “I advised that I have made clear the position that the seafood sector must be supported under any business supports provided in the upcoming Budget.

“I also undertook to continue to monitor the situation and in particular the fuel costs, which have stabilised albeit at a higher level than Quarter 1 2022 prices. The current ongoing extensive supports under the task force are targeted at addressing the impacts of Brexit taking account of the current situation. I will continue to monitor and assess the situation over the coming period and keep all available options under active consideration.”

There was also in-depth discussion on the upcoming negotiations with the UK on setting whitefish quotas for 2023 and negotiations with the maritime states of the UK, Norway, Faroe Islands and Iceland on the management, sharing and quota setting for the mackerel stock and arrangements for the blue whiting fishery in 2023.

Organisations attending the meeting were the Irish South and East Fish Producer Organisation, Irish Fish Producer Organisations, Irish South and West Fishermen’s Organisation, Killybegs Fishermen’s Organisation, Irish Island’s Marine Resource Producer Organisation, National Inshore Fisheries Forum, Irish Fish Processors and Exporters Organisation and IFA Aquaculture. Bord Iascaigh Mhara and the Marine Institute also attended.

The meeting came two days after a Joint Oireachtas Committee on Agriculture heard that aquaculture businesses in Ireland will “no longer be profitable” without significant supports to cope with “spiralling input costs”, as previously reported on Afloat.ie.

Published in Fishing

Esailing & Virtual Sailing information

The concept of e-sailing, or virtual sailing, is based on a computer game sailing challenge that has been around for more than a decade.

The research and development of software over this time means its popularity has taken off to the extent that it has now become a part of the sailing seascape and now allows people to take an 'active part' in some of the most famous regattas across the world such as the Vendée Globe, Route du Rhum, Sydney Hobart, Volvo Ocean Race, America’s Cup and some Olympic venues too, all from the comfort of their armchair.

The most popular model is the 'eSailing World Championship'. It is an annual esports competition, first held in 2018 and officially recognised by World Sailing, the sports governing body.

The eSailing World Championship is a yearly competition for virtual sailors competing on the Virtual Regatta Inshore game.

The contract to run the event was given to a private company, Virtual Regatta that had amassed tens of thousands of sailors playing offshore sailing routing game following major offshore races in real-time.

In April 2020, the company says on its website that it has 35,000 active players and 500,000 regattas sailed.

Virtual Regatta started in 2010 as a small team of passionate designers, engineers, and entrepreneurs gathered around the idea that virtual sailing sports games can mix with real races and real skippers.