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Displaying items by tag: Ulster Wildlife Trust

#BELFAST LOUGH - The Ulster Wildlife Trust has announced details of a coastal walk around Belfast Lough next Thursday ahead of the August Bank Holiday weekend.

The guided coastal walk will follow the picturesque coastal toe-path from Whitehead Harbour to Blackhead, led by Kerri Whiteside from the trust's Living Seas Team and Ben Simon, biodiversity officer with Carrickfergus Borough Council.

The leisurely walk will stop en-route at various points to investigate the rocky, sandy, cobbly and muddy shores where seaweed, sea shells and anemones are waiting to be discovered.

The walk will depart from Whitehead Harbour in Larne, Co Antrim at 3pm on Thursday 2 August. Booking is not required for this free event, which is part of the celebrations for the UK's National Marine Week.

Published in Belfast Lough

#MARINE WILDLIFE - A meeting of the Northern Ireland Marine Task Force (NIMTF) last week brought together interests from across the spectrum to discuss the new Marine Bill and ensure it will "deliver for all sea users".

The workshop at Castle Espie on Strangford Lough last Thursday 22 March saw politicians sit down with environmentalists, fishermen and wind farm developers, and engage with those responsible for drafting the proposed legislation.

According to a statement from the Ulster Wildlife Trust, which is a member of the NIMTF, the bill "provides for the creation of a network of marine protected areas to protect marine wildlife" as well as a roadmap for a more joined-up approach to the North's marine resources.

NIMTF spokesperson Ricky Devlin said: "We now need to ensure that [the bill] addresses the full range of environmental, recreational and commercial interests such as fishing, diving, electricity generation and aquaculture."

A full report of the meeting will be available shortly from www.nimtf.org

Published in Marine Wildlife

#FISHING - Proposals to close substantial areas of Strangford Lough to fishing vessels have been met with strong criticism by Northern Ireland's commercial fishermen.

In a recent letter to the News Letter, Paul Leenan writes asking Fisheries Minister Michelle O'Neill to clarify the government's position following a complaint to the European Commission by the Ulster Wildlife Trust regarding the protection of horse mussel reefs in the lough.

While recognising the importance of the lough's marine ecosystem, Leenan writes: "The notion that substantial areas of the lough could be closed to fishing vessels is of serious concern to fishermen, at a time of great economic difficulty.

"Any hasty action could put livelihoods at risk and threaten the viability of the whole fishing industry here."

In response, the Ulster Wildlife Trust claims that "the management of certain aspects of the fauna and flora within the lough has caused... much concern over the past two decades."

Joe Furphy of the trust writes: "If we are to secure a truly sustainable future for the lough, its environment and diverse wildlife, upon which sustainable fisheries rely, then we need to ensure that adequate ‘non-disturbance zones’ are put in place."

Published in Fishing

Esailing & Virtual Sailing information

The concept of e-sailing, or virtual sailing, is based on a computer game sailing challenge that has been around for more than a decade.

The research and development of software over this time means its popularity has taken off to the extent that it has now become a part of the sailing seascape and now allows people to take an 'active part' in some of the most famous regattas across the world such as the Vendée Globe, Route du Rhum, Sydney Hobart, Volvo Ocean Race, America’s Cup and some Olympic venues too, all from the comfort of their armchair.

The most popular model is the 'eSailing World Championship'. It is an annual esports competition, first held in 2018 and officially recognised by World Sailing, the sports governing body.

The eSailing World Championship is a yearly competition for virtual sailors competing on the Virtual Regatta Inshore game.

The contract to run the event was given to a private company, Virtual Regatta that had amassed tens of thousands of sailors playing offshore sailing routing game following major offshore races in real-time.

In April 2020, the company says on its website that it has 35,000 active players and 500,000 regattas sailed.

Virtual Regatta started in 2010 as a small team of passionate designers, engineers, and entrepreneurs gathered around the idea that virtual sailing sports games can mix with real races and real skippers.