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RStGYC's 'Prestige Worldwide' Lead Elmo Team Racing Trophy After 138 Races

31st August 2024
36 teams are contesting the RStGYC Elmo team racing Trophy at Dun Laoghaire Harbour
36 teams are contesting the RStGYC Elmo team racing Trophy at Dun Laoghaire Harbour Credit: Afloat

After a staggering 138 races, sailors, umpires, race management and volunteers are taking a well earned breather at the RStGYC Elmo team racing Trophy.

Over 300 dinners will be served at the event dinner with the sailors taking over the club for the evening.

RStGYC's 'Prestige Worldwide' lead the 36 teams with 7 wins from their 7 races ahead of 'Sea Squirts' on tie break. Last year's winners and current UK School champs, the Rutland Raiders lie third overnight with Irish School Champs Schull Sharks completing the top 4.

Elmo team racing Trophy Race Officer David BolgerElmo team racing Trophy Race Officer David Bolger

Saturday saw incredible conditions with sunshine and steady winds from 6 to 10 knots. Race Officer David Bolger and team set a new Irish record for the number of races in one day with a phenomenal 138 races completed by 18:00. With a similar forecast tomorrow it is hoped 216 races will be sailed before the competition moves to the quarter final stage.

An early start at 09:30 Sunday should leave teams fighting hard for a coveted top 8 spot with the knockouts due to start at 13:30.

Live commentary of the final stages will be provided on the instagram page @elmotrophy

Race Results

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About Team Racing

Team racing in sailing is an exciting, strategy-focused format where two teams, usually with three boats each, compete to achieve the best combined score by the end of the race. Unlike fleet racing, where individual performance matters most, team racing emphasises teamwork, tactics, and boat positioning to outmanoeuvre the opposing team.

Each team typically has three boats, often two-person dinghies like the Firefly class. The boats from each team are distinguished by their unique sail colours or numbers.

Points are assigned to finishing positions, with 1 point for 1st place, 2 points for 2nd place, and so on. The team with the lowest combined score wins. The target is to achieve a "winning combination" of points. In a six-boat race (three per team), winning combinations include scores like 10 points or less for a 1-2-6 or a 2-3-5 finish.

Teams can slow down or block opposing boats, especially in an advantageous position. A boat ahead can "cover" an opponent, manoeuvring to block the wind and slow them down.

Teams often employ manoeuvres to help slower boats catch up or pass opponents, switching positions if needed. This keeps the team in a winning configuration.

At key turning points, boats can execute mark traps, where they intentionally slow down or position themselves to block opponents, forcing them into bad turns or causing them to lose speed.

Team racing follows standard sailing rules but with some additions tailored to team tactics. For example, a "fouling" boat (one that breaks a rule) must complete a penalty turn or even multiple turns, depending on the rule violation. Penalty management is crucial as it can make or break a team's success in the race.

Constant communication is key as team members coordinate strategies, adjust for wind shifts, and adapt to changes in the race. They signal intentions, warn of opponents' moves, and ensure every team member’s position is optimized.

In short, team racing combines fast-paced sailing with strategic teamwork. While speed is essential, winning often depends more on positioning, communication, and the ability to execute effective tactics as a team.