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Displaying items by tag: HMS Caroline Opening June 2016

#HMScaroline - The Belfast Telegraph writes on the count-down for the opening of HMS Caroline in Belfast's Titanic Quarter.

Following the award of a Heritage Lottery Fund grant of £11.5m and a further investment by Northern Ireland’s Department for Enterprise Trade and Investment, repairs to halt the deterioration of World War One light cruiser were completed earlier this year making the ship safe for the next stage of restoration.

Now the final leg of restoration and interpretative work can be completed to allow the ship to function as a world-class museum, a cross-community centre and a meetings and conferences venue.

National Museum of the Royal Navy Chief of Staff Captain John Rees OBE has been leading the complex funding and restoration programme in partnership with the Department for Enterprise, Trade and Investment.

To read more and for a list of key dates to held during the 2016 Opening schedule and over the course of the following year, click here.

 

Published in Belfast Lough

Esailing & Virtual Sailing information

The concept of e-sailing, or virtual sailing, is based on a computer game sailing challenge that has been around for more than a decade.

The research and development of software over this time means its popularity has taken off to the extent that it has now become a part of the sailing seascape and now allows people to take an 'active part' in some of the most famous regattas across the world such as the Vendée Globe, Route du Rhum, Sydney Hobart, Volvo Ocean Race, America’s Cup and some Olympic venues too, all from the comfort of their armchair.

The most popular model is the 'eSailing World Championship'. It is an annual esports competition, first held in 2018 and officially recognised by World Sailing, the sports governing body.

The eSailing World Championship is a yearly competition for virtual sailors competing on the Virtual Regatta Inshore game.

The contract to run the event was given to a private company, Virtual Regatta that had amassed tens of thousands of sailors playing offshore sailing routing game following major offshore races in real-time.

In April 2020, the company says on its website that it has 35,000 active players and 500,000 regattas sailed.

Virtual Regatta started in 2010 as a small team of passionate designers, engineers, and entrepreneurs gathered around the idea that virtual sailing sports games can mix with real races and real skippers.